I hope that some of these tactics will prove useful.

Monday, March 8, 2010

Necrons: Seize Ground

This is the game type where there are D3+2 objectives, and they usually manage to not be in the deployment zones (Dawn of War being the obvious exception). Overall, I find this one the hardest for Necrons, simply because we can't afford the abundance of scoring units that other armies can (6 points for an Ork Boy? Really?). Even at the 2000 points level, I try to keep with only 2 squads of Necron Warriors, so for me this game type devolves to one real goal: hold a single objective and ensure that all the others are contested. Keep that in mind as you place the objectives.

Against assault-oriented armies, that means you'll want one of the objectives on your side of the table, and all the others on the opposing side. It sounds silly when first said, but if you think about it, it'll make sense - in assault-heavy armies like Orks or Tyranids, few options exist for true ranged scoring units. Thus, in order to keep hold of these objectives, your opponent will have to leave some of his assault troops in the back.

This is where we, again, try to create the win-win scenario: If they try to win through objectives, they can't send their full force against the objective we're holding, and we're free to contest theirs on the last turn with sudden, lightning fast movements like turbo-boosting Scarabs or a Veil of Darkness teleport. Or, if you think they're going to try to Phase you Out, have your Warriors come onto the field through Deep Striking Monoliths or, again, Veil of Darkness them to the opposing end of the table. This both prevents the Phase Out (it's nigh-impossible to Phase Necrons Out without killing the Warriors) and gives you multiple objectives to choose from, where most of their forces will likely be concentrated around the single one on your end of the table.

Against shooty armies, you'll be doing the opposite, trying to hoard as many objectives near you as possible to keep them from gunlining you down. This will turn the game into a shooting war, but Necrons excel at focus-fire, so you should be able to quickly eliminate your opponents scoring units to secure victory. The real danger to watch for here is high-power shooting from vehicles - Leman Russes and Hammerheads being prime examples. These are dangers that must be suppressed, because with AV14 or a cover save regardless of whether the vehicle is in the open makes it very difficult for you to truly end such a threat. Allow one or two of your units to specifically deal with such threats - A squad of Immortals with a Veil of Darkness Lord excels at this duty. Once you destroy the main gun, ignore the vehicle and continue down the list of such threats. Only deviate when one of the crippled vehicles starts dashing forward - This means that your opponent is going to try to contest your objectives by sitting a vehicle on top of it. Make sure, at all costs, that this does not happen, because it is nearly impossible for the Necrons to actually destroy a vehicle. Sure, you can immobilize it and remove its main gun, but that doesn't stop it from contesting the objective unless you manage to immobilize it before it gets there. If a vehicle does slip through, you're probably better off trying to move to another objective than trying to destroy the tank.

Another important note when it comes to this game type: A single unit can hold multiple objectives. You've got 10 warriors in a squad. Each one can be up to 2" away from the next, and you need to be within 3" of an objective to score. That means that you have a range of up to 24" for controlling objectives. If they're placed properly and you get lucky by not losing any warriors (unrealistic, I know), you can potentially hold 3 objectives with a single squad! More likely, this means that a squad down to 5 Warriors can still potentially hold 2 objectives at once. Never forget this opportunity to steal a victory by getting two points with one scoring unit.

That's all for now, next week I'll go over how to win the Draw-master: Capture and Control.

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