I hope that some of these tactics will prove useful.

Wednesday, November 9, 2011

Arrival

So I know I'm a bit late, but I finally got to pick up the Necron codex last night. I've only briefly looked over the rules as of yet, but I do have a few thoughts so far:

I love the fact that we now have truly useful troops. I was very much a warrior hater before the new 'dex, but with a 5 pt cost reduction and 1 less armor save, I find them much more reasonable. The ability to grab a Ghost Ark and regenerate models also helps significantly. I'm expecting to run a LOT more of these guys in the future.

I'm still not quite sure how I feel about the new Immortals. Yes, they're a lot cheaper and have the same power on their gun (though they downgraded from Assault 2 to Rapid Fire), but I feel like their role in the old codex wasn't really replaced. I loved Immortals because even for Necrons, they were extremely hard to put off the table and had very strong shooting at the same time. The new Immortals have less shooting power (at mid range, anyway) and lower durability. Which is fine when coupled with the points reduction, but I would've liked to see a new shooty infantry unit with T5.

As for the Lychguard/Praetorians, I'm both disappointed and hopeful. Disappointed because having I2 and costing 40+ points per model means very few people are going to see them as a viable CC unit for the time being. I'm hopeful because I have a feeling that in 6th Ed, Initiative won't play as crucial a role in combat resolution. Important, yes, but not unit-breaking like it is now.

Anyhow, that's a few of the units that really stuck out to me on my first pass. I'll be reading a lot more today and hopefully getting some games in over the course of this week. Expect another post soon!

1 comments:

Unknown said...

I only just skimmed it myself, but will take a closer look when I have time. The Shards did sound interesting. I liked that they are just pieces of a C'Tan and the different powers you can give them. Glad to know that you are liking it so far.

I do like the way they did Reanimation Protocols (with a 5+) however doing it every phase instead of every turn could prove overwhelming.

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